AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games on iOS in Norway Q4 2022
Explore the performance of the top 5 fidget toys games on iOS in Norway during Q4 2022, including trends in downloads, revenue, and active users.
The fourth quarter of 2022 saw varied performance among the top fidget toys games on iOS in Norway. Here's a closer look at the key trends for each app.
Pixel Demolish from Rollic Games experienced a fluctuating yet interesting quarter. Weekly revenue peaked at around $102 in mid-October before tapering off to $77 by the end of December. Downloads saw a high of 1.4K early in the quarter but dropped significantly to just over 120 by late December. Active users showed a gradual decline from 3.1K in mid-October to just over 2.2K by the end of the quarter.
Slime it: Slime Game Simulator by Slime4Fun maintained relatively steady revenue, averaging around $50-$60 per week, with a slight peak at $80 in late November. However, downloads were minimal, with only a handful of new installs throughout the quarter. Active users steadily decreased from 399 in late September to 332 by the end of December.
Marble ASMR, another title from Rollic Games, saw its revenue fluctuate, peaking at $91 in late September and experiencing various dips and small peaks thereafter. Downloads were highest at 2.2K in early October but declined to 339 by the end of December. Active users followed a similar pattern, starting at 4.3K in early October and ending the quarter with just over 2K.
Fidget Spinner by Ketchapp had modest revenue, peaking at $33 in late October. Downloads were consistently low, with a slight peak of 27 in early October. The number of active users remained relatively stable, hovering around 50 throughout the quarter.
Automatoys from Idle Friday showed a varied performance in terms of revenue, peaking at $59 in late September and stabilizing around $15 by the end of December. Downloads fluctuated, with notable peaks of 414 in late October and 361 in late December. Active users saw an increase towards the end of the quarter, rising from 669 in mid-December to over 1K by the end of the month.
Overall, these insights highlight the dynamic nature of the fidget toys games market in Norway. For more detailed analytics and trends, visit Sensor Tower.